Word: alessandro
(lookup in dictionary)
(lookup stats)
Dates: during 2000-2009
Sort By: most recent first
(reverse)
...level it’s save this village from bandits, and on another it is save the world—aliens are attacking!” Alessandro said...
Though the Game Masters determine plot, the game is not a pre-determined script. “Let’s be serious,” Alessandro says. “We’re students. We don’t have time at all to come up with a plan.” He said it offhandedly as he was about to start running a session...
According to Alessandro, two levels of planning go into the game—the macro and the micro; what will be done in a specific session, and how the events of that specific session fit into the overall movement of the game...
Behind all of the events are motivations that the players are not yet aware of and may not understand. Alessandro says all of the things that have happened so far are things that he and Betsy had planned. This is not to say that the individual characters don’t have agency; they absolutely do. “The things that get improvised are the details that make the world come alive...
Developing the plot is not at all a methodical affair. Though each Game Master has his or her own way of coming up with the next events, Alessandro and Betsy say they tried to do their best to incorporate ideas from the players into the plot and the fantastical world...