Word: annually
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Dates: during 1990-1999
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Boom! The U.S. economy is still sizzling, growing at 4.1 percent annually in the first three months of the year, with inflation still fizzling, by one measure, at 1.1 percent. Boom! Corporate profits and housing starts are both headed up again, and the all-important drunken-sailor index -- consumer spending, which accounts for two-thirds of U.S. economic activity -- rose at an annual rate of 6.8 percent, the highest in 11 years. Bust! The Dow drops 267 points, taking plenty of Nasdaq e-stocks with it, and Wall Street is pocked with potholes once again. What's going...
...informal ceremony held Monday afternoon in the Barker Center's Thompson Room, Assistant Professor of English and American Literature and Language Ann Pellegrini '86 received the first annual Faculty Ally Award from the Bisexual, Gay, Lesbian, Transgender and Supporters' Alliance (BGLTSA...
Spelman is the only historically black college to rank number one in any category of U.S. News and World Report's annual college issue. Spelman was also ranked first in a Black Enterprise listing of the top 50 institutions "where African Americans are most likely to succeed...
...Columbine had never happened. I came to the annual Electronic Entertainment Expo--the first E3 since the Littleton, Colo., massacre--expecting to find the video- game industry in a defensive crouch. After all, everybody from my wife to the President has made hay out of the fact that the boys who fired 600 rounds at their teachers and fellow students had nurtured their violent revenge fantasies, at least in part, playing splatter games like Doom and Quake. But on the floor of the Los Angeles Convention Center, where Quake III, the newest, bloodiest version, was on display, the only question...
Officially, of course, the industry shares my wife's concerns. But games that reward players for shooting, maiming or running over anything that moves represent a significant fraction of a total revenue stream that could top $7 billion this year--bigger even than the annual take from movie box-office receipts--and nobody is going to tighten that spigot without a fight. "Video games don't teach people to hate," said Douglas Lowenstein, president of the Interactive Digital Software Association, last week. "The entertainment-software industry has no reason to run and hide...