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Word: bug (lookup in dictionary) (lookup stats)
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Unfortunatley, the injury bug has just struck this line, with Nowak expected to miss 10 days for a concussion...

Author: By Michael R. Volonnino, CRIMSON STAFF WRITER | Title: Struggling M. Hockey Hosts Two ECAC Foes | 12/4/1998 | See Source »

...South Park and The Simpsons have won over America's couch-potato masses is proof that story matters more than even the most eye-popping special effects. "Sooner or later, all this stuff is going to seem antiquated," admits Andrew Stanton, the co-director and screenwriter of A Bug's Life. "The script is the only thing that isn't going to deteriorate over time...

Author: /time Magazine | Title: Cinema: Animators, Sharpen Your Pixels | 11/30/1998 | See Source »

...smooth, seamless look, for instance, of Toy Story's indoor scenes and plastic dolls--sorry, "action figures"--counted as dazzling effects in 1995. But before the film was even out, Pixar's digital warriors had moved on to the thornier challenges posed by A Bug's Life. "The more symmetrical the object, the easier it is for a computer to render," says John Lasseter, who directed both films. "The more organic, the more difficult...

Author: /time Magazine | Title: Cinema: Animators, Sharpen Your Pixels | 11/30/1998 | See Source »

...digital innovators live for--that thrilling "You're kidding!" moment when the boss hands out a visual wish list for the tech guys to make come true. A recent tour of the Pixar studio, hidden in the freeway sprawl east of San Francisco, made clear how projects like A Bug's Life erase the boundaries between technology and art. Model builders sculpt clay facsimiles of the film's characters. Traditional animators act out roles before video cameras to decide just how the characters' limbs should move. Graphics jocks transform 2-D pictures into 3-D worlds, agonizing over...

Author: /time Magazine | Title: Cinema: Animators, Sharpen Your Pixels | 11/30/1998 | See Source »

...long before A Bug's Life was finished, Pixar was on to a new set of enigmas: how to render photo-realistic hair and skin, how to make fabric crumple with verisimilitude when the character wearing it moves. "Look at how stunningly beautiful this is," says Lasseter, standing in the dirt outside the studio, holding a colorful autumn leaf up to the brilliant midday sun. "Look at the incredible detail. It's spectacular. It's a whole new world you can walk in." Why? Lasseter smiles as broadly as a child, dreaming, no doubt, of movie fantasies to come. "Because...

Author: /time Magazine | Title: Cinema: Animators, Sharpen Your Pixels | 11/30/1998 | See Source »

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