Word: carmack
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Dates: during 1990-1999
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...acceptable when they're confined to arenas and given rules. And the new, paintball-like feel may even improve Quake's reputation in the eyes of teachers, parents and legislators in the post-Columbine era. "We are sort of a poster child for violence in video games," says John Carmack, id's founder and owner, "but when people sit down and have a good time in Quake III, it's hard for them to think this is a bad thing...
...splatter. The interface is simple enough for anyone to learn in five minutes and play for five minutes at a time, and it doesn't take a Ph.D. in rocketry to get your head round such scenarios as Capture the Flag. "People will view it as a casual thing," Carmack told me, "a pastime...
Then again, there are compensations aplenty. Four of these long-haired, T-shirted guys are millionaires; most own Ferraris (Carmack has too many for his garage), Porsche 911s or large houses built on the success of previous games. Take them to a tony restaurant, and they will casually debate the merits of vintage wines...
...that's left is tweaking for Mac and Linux versions, and plenty of play testing. Last week the only thing you could hear in Suite 666 was resounding cries of "Dammit, get out of the way!" and "I've picked up the shotgun. I'll cover you!" Carmack, described reverentially by a team member as "an evil genius," is not playing. He's already hard at work on his next project--and no doubt his next million...
...Although Carmack hit a one-out double in the ninth, Dubois stranded him, and Harvard was left with nothing to show for its cross-country plane trip...