Word: carmacks
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Dates: during 1990-1999
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...nothing new to Romero. For five years, he and the other co-founders of id Software rolled out one ultraviolent shoot-'em-up game after another, in the process becoming legends in the gaming world: designer Romero for the orgiastic mayhem of his monster-filled scenarios; artist Adrian Carmack for his dystopian, mazelike backdrops; and programmer John Carmack (no relation) for game engines that create an uncanny sense of careering movement through a real three-dimensional space...
...hottest game-development team in PC history break up faster than the Beatles? According to Romero, it was because his vision of gaming perfection clashed with John Carmack's vision of coding perfection and lost. Carmack saw id as a boutique company, cranking out one title a year based on his latest it'll-be-ready-when-it's-ready game engine--which left lead designer Romero feeling like a second-class citizen. "We were spending all this time making data for this engine that wasn't even done yet," Romero says, frustration still edging his voice, "and then...
...Ford dealer. True, it's the biggest building in town--seven stories--and game architect John Romero's custard-yellow Ferrari leaps out among the pickups and sedans in the parking lot. (It looks better beside the mostly marble, gargoyle-graced home he just built.) And yes, John Carmack, id's president and chief visionary, is having his own Ferrari custom built from parts. But the dress code is shorts and T shirts, as set by the ponytailed Romero, who at 28 is the eldest partner...
That's old enough to pass for a veteran in this industry. Romero, and twentysomethings Tom Hall (programmer), Carmack and the taciturn graphic artist Adrian Carmack (oddly, no relation), formed id in 1991. A year later, they moved from Shreveport, Louisiana, to Mesquite, neither of which will be mistaken for Silicon Valley...