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Word: carmacks (lookup in dictionary) (lookup stats)
Dates: during 2000-2009
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Usage:

...Prize was created to fuel a competition in space liners, just as its predecessor inspired the early airlines. Imaginations ran wild. The Canadian Da Vinci Project wanted to launch its rocket from 80,000 ft. after lifting it there with a reusable helium balloon. John Carmack, creator of the Doom video games, intended to blast his wife into suborbital space with a new kind of engine that runs on alcohol. (Carmack's prototype crashed; Da Vinci's effort was hampered by missing parts...

Author: /time Magazine | Title: Coolest Inventions 2004: Invention of the Year: The Sky's the Limit | 11/29/2004 | See Source »

...generation is defining itself through virtual combat, without the casualties or consequences of World War II and the Vietnam War. And who knows? Maybe one day we'll figure out less destructive ways to have fun in Carmack's dreamworld. After all, it would be a shame if, having invented cinema, we made only war movies. Carmack might even be the one to broker that virtual peace. He has a life outside Doomhobbies, charities, not to mention a wife who's eight months pregnant. He doesn't spend much time gaming anymore. But he isn't giving...

Author: /time Magazine | Title: Video Games: The Age of Doom | 8/9/2004 | See Source »

...radical as it was 11 years ago, Doom looks pathetically crude compared with Carmack's new brainchild. A first glance at a computer screen running Doom 3 is confusing to the eye: the illusion the game creates is so realistic. The secret? Light. Carmack has spent the past four years painstakingly studying optics, and he has figured out how to make photons bounce around in a virtual space in much the same way that they do in the real world. Suddenly, pebbly surfaces cast pebbly shadows. Air ripples from the heat of a broken steam pipe. There is a crispness...

Author: /time Magazine | Title: Video Games: The Age of Doom | 8/9/2004 | See Source »

...research facility on Mars. An experiment goes wrong, yada yada yada, and a portal to hell opens, flooding the station with demons, which the player must dispatch with an assortment of high-caliber weapons. Doom 3 tells the same story but this time treats it with surprisingly artistic tenderness. Carmack's light engine allows the game's designers to paint the story the way a film director would, with light and shadow, like a noir mystery. Scenes are lit by broken light fixtures, flickering and swinging, or cut up by the shadow of a spinning overhead fan. id's designers...

Author: /time Magazine | Title: Video Games: The Age of Doom | 8/9/2004 | See Source »

...business. It had better be: id Software releases only one product every few years, and developing a game like Doom 3 costs from $15 million to $20 million. Unless it confounds all expectations, Doom 3 should sell well into the millions, at $54.99 a pop. And id will license Carmack's technology to a swarm of game developers. Although conventional wisdom has it that games like id's appeal to just a narrow, nerdy hard-core subculture, they're actually wildly popular. Even before Doom 3 hits stores, 6 of the top 10 computer games in June were hard core...

Author: /time Magazine | Title: Video Games: The Age of Doom | 8/9/2004 | See Source »

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