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Word: cg (lookup in dictionary) (lookup stats)
Dates: during 1990-1999
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Usage:

...What's your regimen and practice for training for this race? CG: Well, we practice six times a week and we lift weights three mornings a week. So, it's pretty intense. When we row, it's about three hours in the afternoon...

Author: By Christopher J. Yip, | Title: The Drive | 10/21/1999 | See Source »

...What collegiate teams are you looking to beat? CG: Well, our biggest rival is Princeton. The past year or two, their lightweight program has improved drastically and they actually won nationals last year, so they're our biggest competitor. But also Villanova and Wisconsin, George Washington and Brown also have teams...

Author: By Christopher J. Yip, | Title: The Drive | 10/21/1999 | See Source »

...What are you personally looking forward to in the Head? This will be your last regatta. CG: Yeah, it's hard to believe. I think just getting out there and being able to race in front of the crowd. I mean, it's our one race that we race right by Harvard, coming by the stretch with the Weeks footbridge and past our boathouse. Most of our other races are down by MIT. And it's so loud and there are so many people watching and yelling and it's just great. My family is coming to watch...

Author: By Christopher J. Yip, | Title: The Drive | 10/21/1999 | See Source »

...Industrial Light & Magic, estimates that it would still take a couple of years of R. and D.--and more money, he says, than it would be worth--to create a fully realized, ready-for-its-close-up human from digital scratch. But that day is surely coming. Computer graphics--CG, in industry shorthand--have already been used to create loosely rendered virtual stunt people suitable for brief action sequences. The buzz has it that James Cameron's forthcoming Titanic will represent a leap forward with its use of CG extras, detailed down to the misty breath they exhale...

Author: /time Magazine | Title: HAVE GIGABYTES, WILL ACT | 9/1/1997 | See Source »

When it comes to playing God, of course, cloning the images of hapless dead celebrities is not in the same league as mucking with actual genes. But the question of CG humans does allow designers to muse like college freshmen about the nature of reality and still call it work. For instance, effects artists can give you long disquisitions on skin, its subtle sheen, the complexity of pores. To a computer, it's the little things that are most confusing about humanity. "The closer you get to reality, the harder it is to make something look real," explains Muren. "When...

Author: /time Magazine | Title: HAVE GIGABYTES, WILL ACT | 9/1/1997 | See Source »

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