Word: cg
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...into a waterfall. Small Björk and the clay being drop down, flying through a tunnel of water into the hands of the river god. This whole video lasts almost eight minutes. I really wish I could make fun of this attempt at highbrow art, which combines both CG and puppeteering into a hodgepodge of crazy. But how can one find humor in something so truly bizarre, something so lacking in any kind of anchor to reality? So in the end, I think the only word that truly describes this deliciously awful music video...
...want to be with Caroline [R. Giuliani ’11] because she is just… I can’t even handle it, she drives me crazy.Caroline R. Giuliani ’11RR: So who do you play in “Castaways”?CG: I play Cassandra, a Harvard student who has decided to go on a nature cruise for spring break, to get away from the stress of school and everything. They get stranded on this island and she’s sort of the only one who is really thinking things through. Brandon?...
...create three-dimensional “hand-drawn” images in real time. Developed by cousin and partner Paul Kroiter, the technology allows animators to do what they do best—draw—without having to constantly return to the computer screen, usually a given for CG artists. With SANDDE, the creative process involves the animator drawing the desired image in space with a wand fashioned from an old flight simulator controller. The wand disrupts a projected magnetic field, which can be read by a machine and translated into an image. The drawing is then projected...
...good-humored intelligence. "If someone were to take Tetris to a video-game publisher today, what would happen? The publisher would say, 'These graphics look kind of cheap. And this is a fun little mechanic, but you need more game modes in there. Maybe you can throw in some CG movies to make it a little bit flashier? And maybe we can tie it in with some kind of movie license?'" Voil: a good game ruined...
...Animation Forever Your article on the switch from hand-drawn to computer-generated [CG] animation at Disney [Oct. 3] mentioned me and my colleague Andreas Deja as "respected animators ... [who] resisted making the switch to CG." I won't speak for Andreas, but in my case, that statement just isn't true. First, I'm not a Disney employee, even though I continue to work for the company on numerous projects. They include a test with Roger Rabbit animated in CG to prove we could do a squashy-stretchy character, a stereoscopic CG version of Aladdin's genie and, most...