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The game system of Dungeons & Dragons already has prefabricated character constructs. But each person adds his or her own touch, makes the character more what he or she wants the character to be.

Author: By Elyssa A. L. Spitzer, CRIMSON STAFF WRITER | Title: Welcome to the Dungeon | 11/5/2009 | See Source »

In the game, who your character is determines all. It determines who your friends are—in the virtual world, of course—what your strengths are, whether you worship a goddess or believe in the power of rationality, whether you fear water or heights, or embrace nature...

Author: By Elyssa A. L. Spitzer, CRIMSON STAFF WRITER | Title: Welcome to the Dungeon | 11/5/2009 | See Source »

There are three primary aspects to character—race, character class, and alignment. Race is the choice among the dragonborn, dwarves, and Eladrin, among others. Character class determines whether a character is a cleric, fighter, ranger, or warlord. Alignment determines a character's moral compass, whether he is good...

Author: By Elyssa A. L. Spitzer, CRIMSON STAFF WRITER | Title: Welcome to the Dungeon | 11/5/2009 | See Source »

Take Tanya’s character, for example. In the Dungeons & Dragons official player handbook, Paladins are described as “indomitable warriors who’ve pledged their powers to something greater than themselves.” They are in touch with religion and weaponry. So Tanya decided...

Author: By Elyssa A. L. Spitzer, CRIMSON STAFF WRITER | Title: Welcome to the Dungeon | 11/5/2009 | See Source »

Ian J. Storey ’12, a Quincy resident, is a Half-Orc Rogue name, a “sneaky stab you in the back pick locks type of guy,” according to Alessandro. Ian’s character is named Erran, pronounced like ?...

Author: By Elyssa A. L. Spitzer, CRIMSON STAFF WRITER | Title: Welcome to the Dungeon | 11/5/2009 | See Source »

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