Word: characterizing
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Tanya selected her character, a Paladin Dwarf. She sketched his every detail into her notebook. She assigned his strength in diplomacy, endurance, and insight.
There are no computer screens or props, no costumes or weaponry. The game is one of imagination. Once the game begins, a player is no longer himself; he is his character. What he says and does reflects not on the student who walks around Harvard’s campus, sleeps...
Betsy generally speaks fast, too fast, almost. She fiddles with pens or anything nearby, really. But when Betsy is in character, she speaks slowly, pensively, with intent. She leans forward and scrunches her eyebrows together. What she says carries weight in the imaginary universe of Dungeons & Dragons, and the players...
The moment is intense. Betsy is a convincing actress, as she quickly jumps into character when the game begins. But when she asks the team to come back to her tent, Nathaniel A.B. Jack ’09, a graduate who returns to campus for the Dungeons & Dragons game, bursts...
BUILDING CHARACTER