Word: co-op
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OTHER THAN ORDINARY. The ample anomalies to traditional rooming setups create perhaps the most unique aspect of Quad housing. For example, the Jordan Co-Op is an extension of Cabot and houses about 30 students who rotate meal preparation duties and don't pay for Harvard board. Cabot residents desiring privacy also have the opportunity to share a wooden frame house with Senior Tutor Robert H. Neugeboren 83. This separate Cabot-affiliated residence is usually occupied by thesis-enamored seniors, although two sophomores are actually housed there this semester. Other anomalies of note are the top-floor Pforzheimer suites (which...
...addition to housing a handful of Currier residents in one of the former Jordan Co-op buildings on Walker Street, the House also "crowded" a number of single rooms with two people. Although he says Currier annually is assigned more students than it can technically house, Graham says this was the first time in his eight years as master that Currier residents were forced to live in Jordan...
...choose the latter. The extra few thousand dollars members pay to a club goes to maintenance of the house, a social fee and administrative costs. But besides the cost, not all students agree that the atmosphere of the clubs is community building. John Kent-Uritam, a member of Brown Co-op, feels that although bicker clubs have some sense of community, the sign-in clubs tend to contain students that aren't necessarily united by any common bond, especially if not all students got their first choice of club. For Kent-Uritam himself, the price was an important deterrent, considering...
...choose the latter. The extra few thousand dollars members pay to a club goes to maintenance of the house, a social fee and administrative costs. But besides the cost, not all students agree that the atmosphere of the clubs is community building. John Kent-Uritam, a member of Brown Co-op, feels that although bicker clubs have some sense of community, the sign-in clubs tend to contain students that aren't necessarily united by any common bond, especially if not all students got their first choice of club. For Kent-Uritam himself, the price was an important deterrent, considering...
Here's a scene that should warm the heart of any executive in the video-game industry. It's a muggy Manhattan morning late last June. Liam McLaughlin, 23, a full-time games bootlegger, opens the door of his Bleecker Street co-op to find three armed U.S. marshals dressed in SWAT gear, and four suits from the Interactive Digital Software Association, a sort of Pinkerton agency for games manufacturers. The marshals have a warrant. Can they come in and look at his game collection? McLaughlin, it transpires, has been making copies of more than 250 CD-ROM game titles...