Word: combatted
(lookup in dictionary)
(lookup stats)
Dates: all
Sort By: most recent first
(reverse)
...flaws I cite “are pervasive, not unique to Harvard,” which is obviously true. But this hardly excuses Harvard, which of all universities is the best positioned—in terms of wealth, brilliance of faculty and students, and institutional power—to combat the prevailing trends in academia. Harvard is the most famous university in the world, and I hardly think that it’s “cheap journalism” to use its curriculum as an exemplar of flaws in American higher education that need to be corrected...
...want it to be like, 'He's not holding that right. That button isn't right,'" says Phillip Bossant, the game's art director. "We don't want the shell to eject from the wrong side." Players have to go through simulated Army training before they can enter combat, and the game emphasizes teamwork and the rules of engagement over freelance gunplay. If you shoot civilians or your fellow "soldiers," you'll be sent to a virtual Fort Leavenworth...
There's another key difference between America's Army and other games. Unlike with, say, Halo 2 or Doom 3, it's a relatively small step from virtual combat to the real thing. You can click a button in the game menu and go straight to an Army recruiting website. Theoretically, the Army can even track your performance in the game and use the information it harvests to evaluate your potential as a soldier. "That's part of the plan, but we haven't done it yet," says Wardynski. "Ultimately, if a kid comes to the Army and signs...
...fair to let young people think they can learn about the realities of armed combat from a video game? Right now America's Army is available only on computers, but this summer it will be out for gaming consoles like Xbox and PlayStation 2, which reach a broader, more recreational audience. No question, the programmers are doing their best to make as accurate a representation as they can, within the limits of the medium. But in the fog of virtual war the lines between education, entertainment and propaganda can get pretty blurry. After I took part in a heated session...
...video games can't--or can't yet--convey the human cost of combat. They pass along the adrenaline rush, the thrill of the fight, and leave out the rest. Games are supposed to be fun, but war isn't. "The violence, the combat--we recognize that's the part of the game people want to play," says Major Chris Chambers, deputy director of the America's Army development team. "We treat it openly and honestly. We have a death animation. We don't sugarcoat it. It's real--" He stops and corrects himself. "It's not real...