Word: contentous
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...naive I was last December. We didn’t write all the stories we wanted or execute all the new plans we hatched for improving production and making the magazine fresher. But we learned and made adjustments and along the way we produced 524 pages of content. There is much more to be written, but not here. Be sure to check out the next set of pages in early February. FM will have full-color and a brand new design, but don’t be alarmed. We’ll always be a product of Warholian inspiration...
...Gellis chugs his Diet Coke and yells across the newsroom to comment on a conversation that no one thought he could hear. A huge fan of fierce debates, Gellis sticks his head anywhere, even if he knows the welcoming won’t be warm. When FM gets in content riffs with other boards, Gellis is often there to mediate and prevent cat fights from flaring up (or spur them on). Though he does try to leave The Crimson to catch a quick shower or an occasional class, this dedicated newsie is always on-call. He can change the Imagesetter...
...newspaper. As she deftly and efficiently created a page where there was none just hours before press time, it was clear that Moll could have comped design as easily as she did FM. But the magazine struck gold in finding Mollie, who, luckily for this rag, has always been content-focused, though her keen aesthetic sense and inimitable style may lead some to assume otherwise. As Moll grabs hold of the reins of FM—an often unwieldy beast, even for someone as stubborn as Mollie, who insists on wearing patent leather Marc Jacobs pumps in a Nor?...
...times an issue, most likely—the smart money is that Sarah was working behind the scenes. A tireless reporter, smooth writer, uncompromising editor and natural leader, Sarah will sail back next spring from her semester sipping Guinness in Galway, Ireland, to keep FM’s content kicking...
...games for profits than other console makers do (it produces about 60% of its own games, compared with Sony's 20%), the company has historically treated outside game companies more like competitors than partners, requiring them to accept unfavorable licensing deals and demanding a greater editorial say in game content. Alienated by Nintendo's heavy-handed ways, coders took their products to Sony, making the PlayStation the machine of choice for most consumers in part because that's where the hit games were...