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...Adolescence is a great period of time to write about," says Jason Katims, once a writer for MSCL and creator of the acclaimed but short-lived romantic drama Relativity, whose brooding alien-human love story Roswell follows three teenage aliens as they evade discovery and seek their origins. "It's where so much of you is formed and the themes that will follow you your whole adult life are born." And doing a show about it is a great means of getting noticed. TV has fed the teen beast before, but these programs now enjoy cultural prominence, with Buffy...

Author: /time Magazine | Title: Television: Their Major Is Alienation | 9/20/1999 | See Source »

...myth that much as there were suddenly no Nazis in Germany after V-E day, there are now apparently almost no former popular high school kids. "I very much identified myself as an outsider [in high school]," says Katims. "I was king of the geeks," says Manchester Prep creator Roger Kumble. "I totally think I'm a geek," says Leslie Bibb, who plays a knockout cheerleader on Popular...

Author: /time Magazine | Title: Television: Their Major Is Alienation | 9/20/1999 | See Source »

...with the creation of StudentU.com, a new Internet venture that provides lecture notes from 62 universities across the nation free of charge, this most compelling incentive to attend class has become obsolete. In a recent New York Times article the Web site's creator, Oran Wolf, explained that he launched StudentU.com with the intention of helping student improve their notes or to help them catch up to the speed of the class should they have fallen ill and missed a lecture...

Author: By Jordana R. Lewis, | Title: Making Lectures More than Notes | 9/17/1999 | See Source »

Newell is co-founder and managing director of Valve Software, the creator of the action-adventure game "Half-Life." Released a year ago, the game has taken the computer gaming world by storm...

Author: By Jonelle M. Lonergan, CRIMSON STAFF WRITER | Title: Programming Wiz Tops Gaming Market | 9/17/1999 | See Source »

...idea that perfect order "evolved" from chaos, inanimate mud or goo, without a Creator or a blueprint, is so stupid that a six-year-old child would reject it. How can something come from nothing? How can incredible diversity and complexity "evolve" mindlessly and randomly from one-celled slugs? And where did they come from? PAT BOONE Los Angeles...

Author: /time Magazine | Title: Letters: Sep. 13, 1999 | 9/13/1999 | See Source »

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