Word: crushes
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...nostalgic no more. The old form is alive--with a nice femme kick--in British writer-director John McKay's Crush. The film bubbles with acid wit, in the tradition of Billy Wilder and Preston Sturges, while simmering with the ache of lust pursued and love lost. Pleasanter still, it provides a career-defining role for its all-American star, Andie MacDowell, who's been nibbling at the edges of moviegoers' attention for 20 years and now gets to stand center screen, tall and gorgeous. Combined with her stalwart turn in Elie Chouraqui's Harrison's Flowers, as a journalist...
...Soderbergh's sex, lies, and videotape (1989) for the actress to show moviegoers and Hollywood that she was an actress. The Object of Beauty, Groundhog Day and Four Weddings and a Funeral solidified her status as a go-to gal to ornament the smarter comedies for grownups. But in Crush, MacDowell is the center of the action and the acting. It's her movie, and she soars with...
...Doughty), a former student who moonlights as a church organist. This steams her friends, who see the affair as a threat to the only family they know. Chicanery and worse follow, as the film dares a violent shift of tone but ends up in a sadder but wiser equipoise. Crush is a chick flick to this extent: it says that sisterhood is more important to a woman--more intense, perhaps suffocating--than marriage and a sex life...
There's a scene in Crush where she sits at the organ with Jed as he demonstrates how, with a simple change of key, he "can make anyone cry." It's Doughty's soliloquy, but as he plays, MacDowell simultaneously shrivels and blooms: Kate realizes that this kid means more to her than a quick roll in the churchyard--he is the ardent love she had not known she was missing. The happiness and pain send a tear down her cheek...
Last summer, Squaresoft released the first Final Fantasy movie, whose computer-animated heroine begged the question: “Is it wrong to have a crush on a cartoon?” But players of Final Fantasy video games have been caring about pixels ever since the series debuted in 1987. These are 60-hour games with tangled epic storylines, each set in a completely different visual universe which usually combines magic and technology, spells and broadswords with the semi-salvaged husks of tarnished chrome machinery. Your character is always a thief or a disillusioned soldier, caught between well-meaning...