Word: daikatana
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Dates: during 1990-1999
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...against it. Last November he and id marketing whiz Mike Wilson abruptly left the company, hooked up with Tom Hall (an id designer who had left earlier), moved into a Dallas skyscraper and announced the birth of a new company, ION Storm. Their first product is called Daikatana, and the E3 show this week is their best chance to spark some buzz for a Christmas '97 software season in which they will almost certainly go head-to-head with id's Quake II. How to finish the demo in time? "Get in at 2 p.m.," says Romero, "and stay until...
...Daikatana, ironically, uses the Quake game engine (id happily licenses Carmack's old engines to any developer willing to pay royalties). It's an expanded version of the standard id action game, with a list of new tricks: where Quake had seven weapons, Daikatana promises 35; to Quake's 10 monsters, Daikatana will offer 64. (Carmack scoffs at these numbers, saying there's "no chance" ION will finish a game of this size in time for the Christmas shopping season.) Daikatana also departs from Quake's Gothic aesthetic with a time-travel story line that allows four levels with four...
...Daikatana also features a pair of talking characters who act as allies to the human player--a bold departure from standard-issue 3-D carnage that Romero hopes will boost emotional involvement and, eventually, help turn mere games into immersive dramas. "The Internet is sucking people away from TV like crazy," he says, anticipating the day when computer users will tune in to the ION Website as they used to tune in to prime-time TV shows. "Every week the latest Daikatana episode would be up on our site at, say, Friday at 9 p.m.," he says. "It could have...
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