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...software and linked horizontally across its vast product line. No more will the folks in the camera group not know what the TV-set guys are doing, he vows. He named a new boss of the consumer-electronics unit, Katsumi Ihara, to see to that. Software design is getting an overhaul too, so movies, MP3 players, TVs and cameras aren't strangers. The shining example is PlayStation 3, the fully loaded game machine that debuts in the North American market Nov. 17. "We've put a young guy in charge of the technology group to develop core software and media...
...schools.Some Harvard students have attempted to succeed in the industry by creating companies that tackle the admissions game from a unique perspective. Teaching fellow Benjamin B. Bolger—currently TFing Government 1206: “Contemporary Political Islam” and working on his doctorate at the Harvard Design School—sees his company, Bolger Strategic, as oriented more towards counseling than admissions. “Personal fulfillment is more important than some kind of academic bottom line,” says Bolger. “I might be more of a life coach than an admissions specialist...
...pieces, including sensors that can detect sound, light, touch and obstacles (using ultrasound). You can even control it wirelessly with Bluetooth technology. Most robots are fun for a day or two. Lego offers a more lasting thrill; you can build a robot of your own design, play with it for a while, then pull it apart and build something else...
...Nights, which launched last Thursday, Friedrich said. Mather House Undergraduate Council (UC) Representative Matthew L. Sundquist ’09 wrote in an e-mail that although the idea of an advisory board is “fantastic,” students should have had earlier input on the design of the Hilles center. “Unfortunately, the administration has chosen to create a student center without walls, and in the Quad. The way that the space was allocated simply doesn’t make sense, and the Advisory Board is simply too little, too late...
Chast, 51, wasn't supposed to be a cartoonist. When she was at the Rhode Island School of Design in the 1970s, she wanted to be a painter. "Cartooning was not anything that was looked on very positively," she says. "You were trying to communicate with people, which was very tacky. Definitely a no-no." Fortunately, she wasn't very good at painting, so she turned her efforts elsewhere. Some artists take years to evolve their individual sensibility, but Chast was Chast from the very first cartoon she sold, which was titled "Little Things." It's the first cartoon...