Word: designations
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Dates: during 1990-1999
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...wreckage was strewn over a 200-yd. swath and consisted largely of rubber strips, tinfoil, wood sticks, Scotch tape, other tape with a floral design and what rancher W.W. ("Mac") Brazel described as a rather tough paper. On the day Brazel chanced upon the strange debris, June 14, 1947, he was making his rounds at the J.B. Foster sheep ranch, 85 miles northwest of Roswell. As he later recalled, he was in a hurry and didn't pay much attention to the scattered assortment...
...plaque affixed to the front of a brewery. Wanamaker began a long and arduous campaign to build a modern equivalent. When he had finally squeezed enough cash from corporations and individual benefactors ($20.5 million), Wanamaker and his building team had to struggle to come up with the right design...
...audience or a mosaic?" he asks after a gag bombs). Even his compliments have the bite of insults: "You look like the Fate worse than death," he purrs to one of three haggish wraiths. And when he blows his smoldering top, it's like Krakatau in orgasm. In character, design and performance, Hades...
...young moguls will put their competing visions to the test. ION's big idea is that the age of game technology is over and the age of game design has begun. "Three-D is like Technicolor," says Wilson, pooh-poohing the value of Carmack's perpetual tinkering with his game engines (the latest, code-named Trinity, is due next year). "Once you're there, you're there. It's time to focus on content...
...that end, ION has three autonomous design teams working in parallel, each producing a title in one of the classic computer-game genres. Hall's team is creating a role-playing game called Anachronox, while designer Todd Porter and his team develop Doppelganger, a strategy game. Both are due out next year. For now, ION's bread and butter is the 3-D action game Romero's team is building...