Word: development
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Dates: during 1980-1989
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...arrive at such an ending successfully, however, the play must develop this friendship from the beginning. Unfortunately, in the Adams House production of Old Acquaintance, a sense of the past is never fully nurtured. In fact, because the performance so sadly lacks energy, it is never developed...
Harvard must develop a new and more rigorous recruiting policy for tenured and managerial positions across the board. If there are minority applicants, however entrenched they seem in other positions, they must still be actively recruited, whether the chance of success is high or not. Relatively few minorities and women occupy important positions in this university and, if Harvard appears to be lax in its recruiting efforts, an already limited sense of community will be even more seriously undermined. Such laxity will also prey on the recruitment of minority students, already slowing in recent years...
...Korea that European arms control was not being conducted at their expense. Under the plan, the U.S. would have ended up with more warheads on its cruise missiles than the Soviets would have had on their remaining SS-20s in Europe, and the U.S.S.R. would have agreed not to develop any longrange ground-launched cruise missiles of its own. All this would have been in exchange for one major American concession: the sacrifice of the Pershing...
...balked at picking up a tab that could go as high as $90 million. The airport presents an uncomfortable irony. When it was being built by the Cubans, the U.S. condemned it as being essentially for military use and ridiculed the notion that Grenada's motive was to develop tourism. Now the U.S. is being asked to finish what the Cubans started. Says a U.S. official on the island: "Our mission is to get Grenada back on track. But it's not a question of the U.S. coming in here and buying the place...
...been found dead in the library of his mansion from a mysterious drug overdose. The player, who takes the role of inspector, has been called in to investigate. He types commands into the computer, and the machine responds with descriptions of people and places and snatches of dialogue that develop the story. Suspects duck in and out of rooms; clues appear and disappear; characters lie low or kill again, depending on the player's actions. The story can unfold in literally thousands of ways. A typical investigation, including starts and restarts, can run 40 hours or longer. "It takes...