Word: diablo
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...DIABLO RADIO With all the advances the past few years have seen in technology, consumer electronics has no excuse for being boring. The good folks at Lexon, as well nearly the entire population of Japan, have long understood this. The hourglass-shaped Diablo radio, designed by Elise Berthier, has no switches. You swivel the top half to turn on the power and increase the volume. You swivel the bottom half to find your favored station. It's simple and satisfying. And if the news is bad, you can always look to the radio to give you a smile...
...then, morally snug, that I made the fateful decision to get what we now all fully recognize as the tools of El Diablo himself, a cable modem and a good set of computer speakers. And thus was I led into temptation...
...King break might give the Golden State's overloaded power grid some much-needed time to cool off. Yesterday was just about as bad as it could get without going dark; a number of power plants were down for planned, necessary winter maintenance and a storm seriously crippled the Diablo Canyon nuclear power plant on the central coast, knocking out a good portion of the state's dwindling supply of electricity. Only last-minute intervention by the state, which purchased emergency power from the Northwest, averted rolling blackouts...
...system remains in a precarious position, most observers are cautiously optimistic that the lights will stay on over the weekend. Many of the plants that were down for repairs are going back online. The weather, while still bad, shouldn't be as rough as Thursday's torrential storms, and Diablo Canyon is already up and running to full capacity. Also, now that Energy Secretary Bill Richardson has extended the emergency order requiring generators to sell power to the strapped California market until next Wednesday, suppliers won't be able to turn off the spigot, no matter how debt-ridden...
...metaphorically stayed in front of that Apple II as Moore's law morphed it into a faster, better computer. Then came the Net. And after nearly a decade of wandering the techie wilderness, dabbling in desktop publishing and then gradually shifting into game design, the Schaefers struck gold with Diablo, the game that could be described as Quake meets Dungeons & Dragons. Then, in typical Silly Valley fashion, their company was bought out by a bigger company, which was bought by an even larger company. You know the rest...