Word: dices
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...much is necessary for playing D&D other than people and creativity. The dice, however, are absolutely essential to the game. Similar to real life, much is contingent on chance...
...combat encounters, however, the players stand. No one tells them to, and they do not do so in unison. But after a few moments of being in combat, all players are on their feet, peering down on the placemat-ish thing, excitedly rolling their dice and seeing how strong their attacks...
...somewhat halting pace that it does is that every move, every action, every piece of knowledge gained, is determined by rolling a die. Aside from the spontaneity that results when nine people sit together in a room, the game has the added dimension of chance. There are four-sided dice, six-sided dice, eight-sided dice, 10-sided dice, 12-sided dice, and 20-sided dice. All are rolled in different circumstances, and all are determinative...
...Land of Gold dismissed it as "lawless, penniless and powerless." TIME published a woe-is-California issue called "The Endangered Dream" in 1991 after the aerospace industry collapsed. But even with 12% unemployment, California still has an enviably young and productive workforce. And it's still a magnet for dice-rolling dreamers who want to start anew, make money and change the world, with or without pants. "I see my own pattern repeated again and again - people who want to invent the future and aren't afraid to fail," says billionaire Silicon Valley financier Vinod Khosla, an Indian immigrant...
...group of at least two people, assign everyone as either an “odd” or an “even.” Take turns rolling a dice. If the number rolled is odd, the “odd” players must take a drink and if the number rolled is even, the “even” players must take a drink. The goal: get shitfaced...