Word: doom
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Dates: during 1990-1999
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...sequel" was the now-infamous DOOM. Along with a much more realistic design and threatening atmosphere, DOOM gave players the opportunity to kill their friends, over and over again, in "Deathmatch" mode. DOOM added new monsters and gruesome weapons, from rocket launchers to a chainsaw...
...DOOM and its spin-offs were a big hit, partly because they arrived just as the 'Net was taking off. Users whose computers were attached to local area networks, like the HSDN at Harvard, quickly became engrossed in a world of three-dimensional shootouts and confrontations...
...DOOM made millionaires out of the employees of id--and gave them the added pressure of needing a third straight software home run. After months of pressure from the gaming community, id finally released its prototype of Quake...
...acquisition would also give Sun a major headache, because Apple is arguably one of the worst-managed companies in the industry. Apple has a host of problems that need to be addressed immediately to ward off the doom that many people have predicted for years. Cleaning up that mess would tax Sun's management team, possibly beyond its capabilities, and could distract it from Sun's own successful business. Even if Sun could figure out how to solve the short-term problems, it would inherit all the bigger conundrums that have bedeviled Apple for most of its brilliant, exasperating life...
CASTLE GRANDE Trailer park of doom joins Whitewater in atlas of Clinton woes