Word: doom
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...even with all that doom and gloom threatening the future, The Phantom Menace isn't all that menacing. It doesn't let on what's in store for Anakin or even hint at a latent evil within him (although master Yoda is fervent in his assertion that he senses danger in the boy). The story doesn't really center on Anakin but on the Jedi, which is probably a mistake, because neither Qui-Gon nor Obi-Won is an engaging enough character to give the movie the gas it needs to really move...
Harris' customized Doom game was programmed so that the shooter who runs out of ammunition dies first. Inside Columbine, that was never an issue. But maybe one of them ran out of fantasy first. "I think Dylan would have snapped out of it, while Eric was still in the moment," says Brown. "Maybe that's when they get into their own gunfight." Rumors are swirling among the students that the end did not come with a double suicide. "I keep hearing that Eric's bullets were found in Dylan's body," says Terra Oglesbee. Another version has Harris and Klebold...
...days on end in strategic battle simulations, like Age of Empires, a game that lets you play God and create legions of workers and armies--and then lay waste to rival civilizations. And I was obsessed, like millions of other gamers, with the notorious "first-person shooter" called Doom as well as its progeny, Quake. I figured, where's the harm...
...adjunct faculty member at Arkansas State University in Jonesboro (yes, that Jonesboro) and a student of all sorts of killing, Grossman has become the point man in the war against violent video games. His main assertion is that violent video games such as Doom or Quake help break down the natural inhibitions we have against killing. In fact, the military has begun using Doom-like games to improve so-called fire rates--encouraging soldiers to pull the trigger in battle. Only about one-fifth of U.S. soldiers in combat in World War II fired their weapons, a rate that...
...video games go, Pokemon is a far cry from Doom. Rather than annihilating demons with an arsenal of firepower, kids manipulate a group of cloyingly cute critters whose primary form of battle is a glorified version of rock, paper, scissors. There are no guns, no blood--no one even dies. Players choose a starter Pokemon (short for pocket monster), then nurture and train it to battle other monsters using such "weapons" as water, fire and electricity. After defeating a foe, the original monster becomes more powerful. The aim is to become a "master trainer" by vanquishing all 150 challengers...