Word: doomful
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...sequel" was the now-infamous DOOM. Along with a much more realistic design and threatening atmosphere, DOOM gave players the opportunity to kill their friends, over and over again, in "Deathmatch" mode. DOOM added new monsters and gruesome weapons, from rocket launchers to a chainsaw...
...DOOM and its spin-offs were a big hit, partly because they arrived just as the 'Net was taking off. Users whose computers were attached to local area networks, like the HSDN at Harvard, quickly became engrossed in a world of three-dimensional shootouts and confrontations...
...DOOM made millionaires out of the employees of id--and gave them the added pressure of needing a third straight software home run. After months of pressure from the gaming community, id finally released its prototype of Quake...
...realized that players get tired of killing Imps, Demons and Barons of Doom; they'd rather kill their roommates or coworkers. So Quake has been designed to create the best Deathmatch experience...
...Unlike DOOM, which was limited to four player games, Quake will eventually accomodate up to 32 players at a time, connected to machines acting as dedicated game servers...