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Word: doomfulness (lookup in dictionary) (lookup stats)
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...radical as it was 11 years ago, Doom looks pathetically crude compared with Carmack's new brainchild. A first glance at a computer screen running Doom 3 is confusing to the eye: the illusion the game creates is so realistic. The secret? Light. Carmack has spent the past four years painstakingly studying optics, and he has figured out how to make photons bounce around in a virtual space in much the same way that they do in the real world. Suddenly, pebbly surfaces cast pebbly shadows. Air ripples from the heat of a broken steam pipe. There is a crispness...

Author: /time Magazine | Title: Video Games: The Age of Doom | 8/9/2004 | See Source »

...original Doom told a rather disposable story about a space Marine posted to some kind of high-powered research facility on Mars. An experiment goes wrong, yada yada yada, and a portal to hell opens, flooding the station with demons, which the player must dispatch with an assortment of high-caliber weapons. Doom 3 tells the same story but this time treats it with surprisingly artistic tenderness. Carmack's light engine allows the game's designers to paint the story the way a film director would, with light and shadow, like a noir mystery. Scenes are lit by broken light...

Author: /time Magazine | Title: Video Games: The Age of Doom | 8/9/2004 | See Source »

...virtual worlds go, Doom 3 is big. To play through it just once, never mind multiplayer matches and replay time, takes upwards of 30 hours. (Take that, Peter Jackson!) Despite its size, it is meticulously detailed. The monsters of the original Doom were barely animated blobs of pixels; this time the game is populated by a gallery of fascinating grotesques and gargoyles created by Kenneth Scott, id's soft-spoken lead artist, whose work references Francis Bacon and cheesy fantasy artist Frank Frazetta with equal reverence. The ghouls are excruciatingly detailed. As you're being devoured by a swarm...

Author: /time Magazine | Title: Video Games: The Age of Doom | 8/9/2004 | See Source »

...Doom 3 is sure to be big business. It had better be: id Software releases only one product every few years, and developing a game like Doom 3 costs from $15 million to $20 million. Unless it confounds all expectations, Doom 3 should sell well into the millions, at $54.99 a pop. And id will license Carmack's technology to a swarm of game developers. Although conventional wisdom has it that games like id's appeal to just a narrow, nerdy hard-core subculture, they're actually wildly popular. Even before Doom 3 hits stores...

Author: /time Magazine | Title: Video Games: The Age of Doom | 8/9/2004 | See Source »

...video games go, Myst is like the weird, arty kid in a family of jocks. Launched in 1993, the same year as Doom, the original Myst involved clicking through a fantasy world and solving puzzles in order to unravel a conflict between a father and his two sons. It became one of the best-selling computer games of all time. And its nonviolent story line helped make it one of the first to attract many female players: about 30% were women, says Ubisoft, vs. 10% for most games...

Author: /time Magazine | Title: Secrets of The New Myst | 8/9/2004 | See Source »

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