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Word: dooms (lookup in dictionary) (lookup stats)
Dates: during 1990-1999
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Usage:

...director, Charles Laughton, thought he was "one of the best actors in the world." Like Huston, Laughton saw beneath Mitchum's surpassing cool the heat of an often disappointed perfectionist. In his signature role, the private eye in the classic film noir Out of the Past, Mitchum grimly accepts doom as the price of sexual obsession and lights his passage to it with flaring wisecracks. "I don't want to die," his inamorata cries. "Neither do I, baby," Mitchum snaps. "But if I have to, I'm gonna die last." As inadvertent epitaphs go, it's pretty good...

Author: /time Magazine | Title: ETERNALLY COOL: ROBERT MITCHUM (1917-1997) | 7/14/1997 | See Source »

Electronic games like Pac-Man, Tetris, Doom and Myst are the totems of a generation and have etched an indelible imprint on the American psyche. Or so J.C. Herz, the 25-year-old author of Joystick Nation (Little, Brown; 230 pages; $23.95), would have her readers believe. For as Herz sees it, video games aren't just kid stuff; they are "theme parks of the mind" that reflect the fears, fantasies and desires lurking in every human soul...

Author: /time Magazine | Title: BOOKS: ALL WIRED UP | 7/14/1997 | See Source »

What happened between last week's derring-do and October 1996, when Business Week sounded the voice of doom in a cover story called "Cable TV: The Looming Crisis?" Not much. The industry remains burdened with $50 billion of debt, still requires huge capital outlays, is threatened by satellite and wireless competition and has little earnings. As for Gates' investment, it's a pittance. Microsoft has $9 billion in cash on its books. Gates can afford to cover all bets...

Author: /time Magazine | Title: CABLE'S COOL AGAIN | 6/23/1997 | See Source »

...finished or his dialogue written. The computer gaming masses who descend upon Atlanta this Thursday for the third annual Electronics Entertainment Expo (E3) will be lining up to test-drive the latest offering from the man who designed some of the seminal CD-ROM games of the 1990s--including Doom, Doom II and Quake--but as of last week, Romero and his team were still scrambling to get the demo done...

Author: /time Magazine | Title: BEYOND DOOM AND QUAKE | 6/23/1997 | See Source »

Carmack's perfectionism, Romero felt, was costly. Why were they waiting around month after month to make just one game using Carmack's Doom engine, when in the same time they could have released three variations on the Doom theme? "id was just too limiting," he says dismissively. "Too small. Small thinking...

Author: /time Magazine | Title: BEYOND DOOM AND QUAKE | 6/23/1997 | See Source »

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