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Word: dooms (lookup in dictionary) (lookup stats)
Dates: during 1990-1999
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Usage:

Nostradamus, The Crimson, and other prophets of doom had been mistaken. Nary a multi-color "click" pen had been thrown, nor any "bell-ringing beef" flung upon the arrival of the randomized sophomore class into the houses. Despite valiant attempts to polarize the situation (e.g. disproportionate gender ratios), the class struggle described in Karl Marx's little-known Harvardesque Manifesto has yet come to pass...

Author: By James L. Chen, | Title: Come the Sophomore Revolution... | 10/22/1996 | See Source »

...Newspapers are struggling to keep their place as an important source of news for people," says Rem Rieder, editor of the American Journalism Review. "It's easy to write them off as dinosaurs." Yet for all the harbingers of doom, the $48 billion newspaper industry (compared with $12 billion in 1975) is still a pretty good business to be in. In the past, owning papers made families like the Hearsts, the Grahams and the Sulzbergers tremendously wealthy. And even last year, profit margins for the industry as a whole were a respectable 12.5%--nearly twice that of the average Fortune...

Author: /time Magazine | Title: READ ALL ABOUT IT | 10/21/1996 | See Source »

Welcome to the brutal world of Quake, this season's hottest new computer game. Created by id Software, the maestros of carnage who created the phenomenally popular shoot-'em-ups Doom and Doom II, Quake was released late last month and quickly shot to the top of the game charts. More intriguing, though, was last month's roll-out of Quake World, Quake's "networked" cousin, which can bring together in simultaneous mortal combat as many as eight players--players who may be sitting, like Grrrl, in adjoining cubicles, or on opposite sides of the world. The game stands...

Author: /time Magazine | Title: FUN AND GAMES IN CYBERSPACE | 10/14/1996 | See Source »

...high-speed office networks; it remains to be seen whether it can be delivered over standard modems and phone lines. "The allure of being in front of those 30 million people is awfully attractive," says Bob Huntley, president of DWANGO, a network gaming operation. "But I wouldn't put Doom or Duke Nukem on the Internet...

Author: /time Magazine | Title: FUN AND GAMES IN CYBERSPACE | 10/14/1996 | See Source »

Sixty years ago, no one needed hope; the screens teemed with movies about women. Strong women, saintly or desperate ones, but always smart. Greta Garbo drove men to their doom; Barbara Stanwyck did the same and went along for the ride. Carole Lombard traded quips and punches with her co-stars. Rosalind Russell ran giant corporations from her perch as executive secretary to some very soft plutocrats. Katharine Hepburn, a cool goddess, came to earth to cuddle with Spencer Tracy. Bette Davis strutted her sensationally neurotic hauteur. Joan Crawford played the unapologetic gold digger, which is how she leveled half...

Author: /time Magazine | Title: THE LADIES WHO LUNGE | 10/7/1996 | See Source »

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