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Word: dreamworld (lookup in dictionary) (lookup stats)
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...canvas that she used so often. They hark back simultaneously to the biomorphic swellings of Arshile Gorky and Miro and to comic strip thought balloons - Surrealist fantasy inflated by the breath of Donald Duck. And by that means she offered a reminder that there's a slip-sliding dreamworld shared by Popeye and Dali - and by us, in our innermost moments - where all shapes are easily shifted...

Author: /time Magazine | Title: Elizabeth Murray: Bringing Painting Back to Life | 8/14/2007 | See Source »

...sets, “Taps” is played, and the collaged inhabitants of José González’s sonic dreamworld, halfway between the frozen North and the turbid South, wave him on his way, out into a promising artistic life of his own fashioning...

Author: By Will B. Payne, CRIMSON STAFF WRITER | Title: Veneer | 9/30/2005 | See Source »

...that uncertainty is the only certainty are a bit modish, as is his belief that literature is not in the enlightening business, but should aim to create "disturbances." Nevertheless, Ford accomplishes the first requirement of fiction: the making of a convincing illusion. Frank Bascombe inhabits an all too believable dreamworld. --By R.Z. Sheppard

Author: /time Magazine | Title: Dreamworld:THE SPORTSWRITER | 6/21/2005 | See Source »

Before Doom most games took place in flatland: they were two-dimensional, like Donkey Kong or Pac-Man. But Carmack figured out a way for the cheapo, underpowered personal computers of the day to create depth, to render three-dimensional spacea miniature theater, a virtual dreamworld in which the player could move around at will. "You could have fun with those old games, but it was more of a detached, abstract sort of fun," Carmack says. "But when you take the exact same game play, put it in the first-person perspective, and you go around a corner, open...

Author: /time Magazine | Title: Video Games: The Age of Doom | 8/9/2004 | See Source »

...generation is defining itself through virtual combat, without the casualties or consequences of World War II and the Vietnam War. And who knows? Maybe one day we'll figure out less destructive ways to have fun in Carmack's dreamworld. After all, it would be a shame if, having invented cinema, we made only war movies. Carmack might even be the one to broker that virtual peace. He has a life outside Doomhobbies, charities, not to mention a wife who's eight months pregnant. He doesn't spend much time gaming anymore. But he isn't giving...

Author: /time Magazine | Title: Video Games: The Age of Doom | 8/9/2004 | See Source »

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