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...spite of the Crimson's unremarkable 8-7 record, it did achieve some impressive feats this season. Harvard defeated No. 12 Duke earlier in the year, and several Crimson players were honored by the league at the end of the year for their notable accomplishments this season...

Author: By Cathy Tran, CRIMSON STAFF WRITER | Title: M. Lax Undergoes Tumultuos Year | 6/7/2001 | See Source »

...really shocked," Logigian said after winning the award in mid-May. "We made a lot of strides this season, with extra work in the off-season and the big game against Duke. We have great coaches, and the coaches and the older guys talked to me a lot during the season and really helped me gain confidence...

Author: By Cathy Tran, CRIMSON STAFF WRITER | Title: M. Lax Undergoes Tumultuos Year | 6/7/2001 | See Source »

...commands. At the British government's Defense Evaluation and Research Agency, in Farnborough, the same techniques are helping fighter pilots fly jets with their minds. But the place where brains and computers are truly coming together is in the lab of Miguel Nicolelis, associate professor of neurobiology at the Duke University Medical Center in North Carolina. He has trained two owl monkeys to control a robotic arm via brain signals - giving glimpses of how the virtual and physical worlds may merge...

Author: /time Magazine | Title: Brain Power | 6/4/2001 | See Source »

Working with colleagues at Duke, M.I.T.'s Laboratory for Human and Machine Haptics (also known as the Touch Lab) and the State University of New York Health Science Center, Nicolelis implanted electrodes into the sections of the monkeys' brains in which the planning and execution of arm movements takes place. When the brain instructs the body to make a motion, it fires off electric signals well before any action actually takes place; in other words, the body lags slightly behind the brain's intention to act. In effect, the brain warms up for an impending movement by directing specific clusters...

Author: /time Magazine | Title: Brain Power | 6/4/2001 | See Source »

Finally, I tested Advance's multiplayer features, which let you link as many as four players at once, by encouraging three brothers, ages 8 to 10, to duke it out. "I like the bigger screen because you can see where you're going," said the oldest, Victor. Kyle especially liked Atlus' Super Dodge Ball Advance. "When you hit the ball, it can go high." But Andre had some issues with Bam! Entertainment's Fire Pro Wrestling. "You can't grapple," he complained, "and the person I'm playing against always wins...

Author: /time Magazine | Title: What Kids Want | 5/28/2001 | See Source »

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