Word: dunnigan
(lookup in dictionary)
(lookup stats)
Dates: during 1970-1979
Sort By: most recent first
(reverse)
...Dunnigan's ruling motive is different; he uses games to collect, sift and pass on information. He is a bald and bony 34-year-old with a quick mind and a quick mouth, and he is one of the nation's two leading designers and publishers of war games. Simulations Publications, Inc. (SPI), the firm he started seven years ago, does incredibly complex recreations of such historical battles as Waterloo, Agincourt, Gettysburg, and sells them at the rate of about $2 million worth a year. Avalon Hill Game Co., the other big manufacturer, markets such simulations as Starship...
...Dunnigan wants to use games for teaching. His customers, almost all of whom are male, want war, but he has bigger ideas. A recent SPI game is called A Mighty Fortress, and it is nothing less than a re-forming of the Reformation. Play the Pope cleverly, and roll your dice right, and Martin Luther becomes a minor malcontent known only to historians. Dunnigan's buyers are lean and hungry; their rooms are sandbagged with history books. "Games are one step beyond print!" he says, very excited by this idea. "You travel in a paper time machine that lands...
...Dunnigan's largest war game is World War II, which includes nine maps that cover 45 sq. ft. It can take almost as long to play as it did to fight. The least warlike is After the Holocaust, designed around the premise that the U.S. has been sundered by an atomic war into four weak and competing regions. The regions are so impoverished that a war is unlikely to be profitable. The way to win is to cooperate, a concept that is unsettling to most game players...