Search Details

Word: e3 (lookup in dictionary) (lookup stats)
Dates: all
Sort By: most recent first (reverse)


Usage:

...computer game you couldn't avoid at the big Electronic Entertainment Expo (E3) in Los Angeles last week was The Sims 2. Its booth was front and center in the main hall, and it stood out like a Philip Roth novel atop a pile of Tom Clancy paperbacks...

Author: /time Magazine | Title: Technology: The Sims 2: Virtually Mortal | 5/24/2004 | See Source »

After all, E3 is the insular annual confab of the video-games business, devoted to sound and fury and ever more realistic ways to annihilate the undead. (Resident Evil 4: Kill zombies with guns! Dead Run: Kill zombies with cars!) The Sims 2, by contrast, is a poignant, witty and fun interactive story about life, love and aging. Its high-scoring moments revolve around birthday cakes rather than body counts...

Author: /time Magazine | Title: Technology: The Sims 2: Virtually Mortal | 5/24/2004 | See Source »

...DeWolfe apartment, laying the groundwork for their new company, and working all hours of the day—although “working” typically involved playing video games purchased as business expenses. The short-term goal of the project was to make a respectable showing at the E3 convention in Los Angeles last month. After doing work on graphics with Associate Professor of Computer Science Steven J. Gortler and completing an independent study on the business of video games with former Harvard Business School fellow William J. Coughlin, the team was ready to take their dream...

Author: By Nicholas J. Reifsnyder, CRIMSON STAFF WRITER | Title: Taking on the (Virtual) Real World | 6/4/2003 | See Source »

...likely to form a personal connection with a character firmly under his or her control than with a character whose movements are largely dictated by the structure of the game. Armed with these ideas and the skills to make them a reality, Windward was a smash hit at the E3 convention, and its members say it has formed legitimate connections with giants in the industry that will likely become partnerships...

Author: By Nicholas J. Reifsnyder, CRIMSON STAFF WRITER | Title: Taking on the (Virtual) Real World | 6/4/2003 | See Source »

Like fine wine, the video-game business has some very good years. The product may not always be tasteful, but you know in advance when the vintage will appear--and which vintners you trust. Indeed, the scintillating previews on display at last week's Electronic Entertainment Expo (E3) in Los Angeles had gamers salivating for more. We scoured the show to come up with our favorites. But if these examples leave you wanting more, visit www.time.com/games for additional reviews and commentary from the show...

Author: /time Magazine | Title: Tech: It's Time To Play | 5/26/2003 | See Source »

Previous | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | Next