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...decided we'd have to abandon ship. Five minutes before we did, we heard over the radio that the Coast Guard had somebody on the way. We launched our life raft at about 8 in the morning in 55-ft. seas with 60-knot winds. It wasn't the easiest thing to do. Five men were able to get into it, and we tied it to the tug with a pair of lines. We wanted to pass things from the boat--flares and stuff--to the raft, and then climb in ourselves. But one rope broke, and then the other...

Author: /time Magazine | Title: Adrift in Floyd: It Was Like Watching Hope Float Away | 9/27/1999 | See Source »

...Could the Fed chairmen of the future have the world's easiest job? Some might argue that we are already in that golden age, though neither Sinai nor Alan Greenspan himself are willing to bet the farm on it. Sinai doesn't call the Internet a "wild card" for nothing; much about its effects on the economy have yet to be played out. "Frankly, we don't know enough about it at this point," he says. "How important is the Internet to the economy? All I can say is it's huge...

Author: /time Magazine | Title: Question of the Internet Age: To Regulate or Not to Regulate? | 9/16/1999 | See Source »

Whether we're aware of it or not, this estrangement creates a void. "People have an inherent need to feel connected," says Joy Browne, a clinical psychologist and nationally syndicated talk-show host. "And they'll do it in whatever ways are easiest for them." When family members are distant, what could be easier than forming a connection to celebrities--especially glamorous, public-spirited ones like the Kennedys...

Author: /time Magazine | Title: Love for Strangers | 8/2/1999 | See Source »

...easiest way to snoop on your kids' surfing is to check the HISTORY FILE in Internet Explorer or CACHE in Netscape Navigator (type about:global in the address field). Beware: both files can be tampered with easily...

Author: /time Magazine | Title: Cyberguide | 5/10/1999 | See Source »

This is no secret to game developers. Though none of the game companies TIME contacted was willing to openly discuss violence in e-games, one game developer agreed to talk on the condition that he not be named. "A video game is all about adrenaline, and the easiest way to trigger adrenaline is to make someone think they're going to die," he explained. One of the tricks of the trade is to concentrate on the "blink rate." It's an old Madison Avenue ad-agency gimmick, he said. "People stop blinking if an ad has their attention. Same here...

Author: /time Magazine | Title: Are Video Games Really So Bad? | 5/10/1999 | See Source »

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