Word: em
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Dates: during 1990-1999
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CELLULAR WONDERS: BEAM 'EM...
...chips aside, the public thirst for video bloodletting hasn't abated. "You couldn't have better timing for a 3-D shoot-'em-up game like Quake," says Richard Zwetchkenbaum, research director for International Data Corp., a marketing-consultant firm in Framingham, Massachusetts. The way Zwetchkenbaum sees it, Quake's arrival will feed two huge markets: the demand for sophisticated 3-D games, and for multiplayer games that can be contested remotely over the Internet...
...computer games, these are days of feverish anticipation. The twitchy teenagers and addicted adults who spend hours at a time blasting away the phosphorous phantoms on their PC screens know that Quake is coming. It's more like a second coming: Quake's forebear, the virtual reality, blast-'em-up sensation called Doom, is probably the most popular PC game ever created. Countless fans are currently searching 75 Websites looking for signs of Quake as if it were a visiting comet...
...gonna crush 'em...
...production begins extremely slowly, and the first few scenes are not played with enough energy to sustain themselves or to pull the audience into what could be an exciting and driven show. Although Aunt Em's (Laurie Sheflin) musical number is nicely sung, the cast lacks spirit until the entrance of Addaperle (Kimberly Aboltin), one of the two good witches. Aboltin, with Urban Outfitters bag in tow, fully exploits the hilarious nature of Addaperle's character, bringing to it some of her own very funny mannerisms. With the down-beat of the next song, "Ease on Down the Road...