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...lives, they tend to not consume them. Kacey C. Abaraoha ’08 currently spends three or four hours each day playing the Massively Multiplayer Online Role-Playing Game (MMORPG) “World of Warcraft.” MMORPGs like this and “EverQuest?? allow players to create digital characters that interact with those of other players in a fully functioning virtual world.Players in these games often form coalitions known as “guilds” to help each other complete quests, and Abaraoha is no exception. What’s different, however...

Author: By Patrick R. Chesnut, CRIMSON STAFF WRITER | Title: Gaming: Better Than Talking? | 3/1/2006 | See Source »

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