Word: fatherly
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Dates: during 1990-1999
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...murky period in Egyptian history that curator Rita Freed describes as having "all the elements of a soap opera." When Amenhotep IV, as he was originally called, ascended the throne in 1353 B.C., Egypt was a flourishing empire, at peace with its neighbors. Yet there were troubling signs. His father Amenhotep III had already challenged the powerful priesthood by proclaiming the sun god Aten as foremost among Egyptian deities and himself as his living incarnation...
...four-to-12-year-old set can exhibit the most troubling fanaticism about Pokemon. Children have written hate e-mail to movie critics who have panned the film. After a screening and being mesmerized by Pokemon battle after Pokemon battle, an excited little boy told his father, "That movie makes me want to fight." Not words parents want to hear...
...pick any name when you assume the role of the child--your own, your friend's, your neighbor's. But one particular selection is volunteered: Ash, the name of the hero in the Pokemon TV series. He walks down from his room and, seeing his mother (a father is nowhere to be found), tells her he is departing on a quest. She replies, "Right. All boys leave home someday...
...made in the image of his creator, Satoshi Tajiri, a young outcast who, as a boy living just outside Tokyo, collected insects and other tiny creatures of field, pond and forest. In a nation of ultraconformists, he was a misfit who didn't even dream of college. His father tried to get him a job as an electrical-utility repairman. He refused. No one expected him to go very far, even when he came up with the game after six trying years. But it is Tajiri's obsessions, more dysfunctional than Disneyesque, that are at the core of the Pokemon...
During the six years it took Tajiri to finish Pokemon, GameFreak nearly went broke. For several months, he barely had enough money to pay his employees. Five people quit when he told them how dire the financial conditions were. Tajiri didn't pay himself, but lived off his father. Perhaps the tensions were creative. Explaining his goal, Tajiri says, "The important thing was that the monsters had to be small and controllable. They came in a capsule, like a monster within yourself, like fear or anger...