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...that many of the songs work best within their albums' genre. Trompe le Monde, a very punky and loud album, doesn't mix well with Bossanova, full of surf music about aliens, or the southwest-influenced Surfer Rosa. The Pixies like to put strange sequences of conversations and feedback between songs on their albums. They're odd, but they fit, and they make the album work as a whole. Without this context, the album lacks any kind of continuity and makes the purpose of Death to the Pixies seem more depressing. The album falls completely short on its goal...

Author: By Whitney K. Bryant, CRIMSON STAFF WRITER | Title: 'Death' to the Pixies' Record Executives | 10/24/1997 | See Source »

SHAKE, RATTLE AND ROLL WITH FORCE FEEDBACK...

Author: /time Magazine | Title: Techwatch: Oct. 20, 1997 | 10/20/1997 | See Source »

...last there's more to virtual reality than those dorky-looking headsets. New force-feedback joysticks let gamers actually feel the action in sports, shooting and flight-simulation games...

Author: /time Magazine | Title: Techwatch: Oct. 20, 1997 | 10/20/1997 | See Source »

Flight sims and air-combat games like LucasArts' new Shadows of the Empire: Battle for Hoth, shown above, use force feedback to the fullest. Gamers can feel the resistance as planes pull out of dives, the recoil from missile and machine-gun fire and, for those less fortunate, the shattering impact of an unexpected crash...

Author: /time Magazine | Title: Techwatch: Oct. 20, 1997 | 10/20/1997 | See Source »

More toys are coming. Thrustmaster will release a new steering wheel early next year, and by Christmas there should be some 40 games with force-feedback effects...

Author: /time Magazine | Title: Techwatch: Oct. 20, 1997 | 10/20/1997 | See Source »

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