Word: fooles
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...seen together publicly. Slowly, though, they progressed from appearing at the same event to standing on the same dais to sharing a chaste public kiss. To make sure she remained anodyne, Parker Bowles rarely spoke in public and thus, unlike many of her future in-laws, avoided making a fool of herself...
...consider the case for optimism about Iraq. A fool's errand, you say, and you may be right. The road from here to anything resembling a functioning country is daunting. But now, at least, we are brutally aware of all the plans and strategies that haven't worked. Our universe of potential idiocies has been diminished, and this painful wisdom may, in itself, be cause for dour optimism. Long past are the days when a U.S. proconsul, the extremely unfortunate L. Paul Bremer, would attempt to design a new Iraqi national flag (and produce something that looked like the Israeli...
...absence of reliable nationwide opinion polls, predicting a victor in the Jan. 30 election is a fool's game. Even if the Shi'ite slate lives up to claims by its leaders that it has the backing of 60% of the country, it's hard to know who would emerge as the candidate for Prime Minister...
Hart has a drawing style that looks fast and furious, perfectly matching the infuriated nature of the work. But don't let it fool you. There's plenty of care going into both the stories and artwork. Hart keeps the layouts clear but varied and adds some nice touches. The second Hutch story of the book, "Public Relations," has been colored in hues of rose, giving an ethereal tone to its tale of the plans for building a shopping center at the World Trade Center site and the ghosts that haunt it. One story, "The Future," about a time when...
...getting enough of the math right to fool the eye. Because computers don't have enough horsepower yet to simulate, say, every flake of snow in a drift, academics like O'Brien attempt to figure out how much we need to see to believe a scene is real. That's appreciated by animators and video-game artists who want simulations that look good but don't take a weekend to run. (It can take hours of computer time to generate one second of animation, but video-game players want things to happen in real time.) O'Brien's programs have...