Word: frogs
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Dates: during 1990-1999
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...kids eight and older have a television in their bedroom, says the Kaiser report. And a third of kids ages two to seven have TVs in their room. That's way too many kids spending way too much time alone in their bedroom with only Kermit the Frog and the offspring of Aaron Spelling to keep them company. So the first thing parents should do is take the TV out of a kid's room. Like computers, televisions should be where parents can at least tell if they are being used. Even those parents who choose not to monitor their...
...effect is fantastic, and frightening. Watching Being John Malkovich feels a bit like being a frog in a pan of slowly warmed water - after a while the water is boiling, but you can hardly tell the difference. Little by little, things change, until you're somewhere you never intended...
...much would you pay never to see another talking frog or battery-powered bunny again? To program your own all-Luke Perry channel? To add impromptu bathroom breaks to live broadcasts? Replay Networks and TiVo, creators of new digital-TV recording devices, are popping the question, working to persuade you to add yet another cube to the towering ziggurat of entertainment--cable box, VCR, DVD and video-game player--on your TV table. They say their new gadgets could just change TV itself in the process, a possibility that has the networks more than a little nervous. Lawyers have been...
...anyone feel silly screaming through a drizzle, hyping the "anticipation" or the "aftermath" when the event itself was all denouement? Apparently not. The flogging of Floyd appealed to primal instincts, the craving of an over-technologized populace for something uncontrollable and unpredictable. Floyd may have pulled a Michigan J. Frog, croaking when it was supposed to sing and dance, but there was always the lure of the might-still, the carnage yet to be. And until Friday, when the word "fizzled" finally appeared in headlines, it was big, nation-binding business for the national town criers. Much bigger, and much...
...making at Sony's 989 Studios in San Diego, it's the role-playing market's first 3-D online world, a lush environment reminiscent of immersive shoot-'em-ups like Quake and Doom. The Everquest team, says 989 president Kelly Flock, took a chance by deciding to leap-frog the 2-D Ultima and create a game so graphics-rich it would require a 3-D-accelerated PC in order to play...