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Word: game (lookup in dictionary) (lookup stats)
Dates: during 1990-1999
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Usage:

...game has effectively transformed into a sport, with 30 lovingly crafted arenas and 32 crafty computer opponents, a.k.a. bots. Previous id games always had some narrative device, but Quake III abandons all pretense of a plot. It's nothing but networked death matches, played by individuals or teams, against the computer or over the Internet. It's wise to practice on the bots firt and avoid the humiliation I suffered against veterans like Miss Donna...

Author: /time Magazine | Title: Good, Clean Quake | 12/13/1999 | See Source »

...request of its publisher, Activision, id has included a bloodless game option that turns off offensive splatter. The interface is simple enough for anyone to learn in five minutes and play for five minutes at a time, and it doesn't take a Ph.D. in rocketry to get your head round such scenarios as Capture the Flag. "People will view it as a casual thing," Carmack told me, "a pastime...

Author: /time Magazine | Title: Good, Clean Quake | 12/13/1999 | See Source »

Your article on the Pokemon craze [ARTS, Nov. 22] noted many of the reasons that children are drawn to this imaginary world of battling pocket monsters--the charm of the characters, the addictiveness of the game, the challenge of collecting the cards and a child's innate urge to acquire. But one of the most powerful aspects of this phenomenon is Ash, the hero of the TV series. He attains something real children yearn for--independence and control over relationships. Ash leaves home on the noble quest to become a Pokemon master. He achieves this by using his wits...

Author: /time Magazine | Title: Letters: Dec. 13, 1999 | 12/13/1999 | See Source »

...kids to idle away their time with this Pokemon nonsense is ludicrous. What good is there in it? The cards, the show, the game, the movie--where will it all end? It's sad to see youngsters in this advanced culture waste their time on something that will not benefit them later in life. It's ridiculous. CLINT HERSCHEL Bradenton...

Author: /time Magazine | Title: Letters: Dec. 13, 1999 | 12/13/1999 | See Source »

...castles and Prince Charmings. And today we can see a lot of stressed-out adults and an increase of violence around the world. If that is what happened to the people raised on pleasant fairy tales, what will be the case with Pokemon fanatics? How will obsession with this game affect the generation of the 3rd millennium? ALEX O.R. DE LIMA Sao Paulo, Brazil...

Author: /time Magazine | Title: Letters: Dec. 13, 1999 | 12/13/1999 | See Source »

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