Word: game
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Dates: during 2000-2009
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...much is necessary for playing D&D other than people and creativity. The dice, however, are absolutely essential to the game. Similar to real life, much is contingent on chance...
Generally, a session of the game lasts for two or three hours. Unlike a game of Monopoly or Scrabble which last for a few hours in its entirety, a game of Dungeons & Dragons can last for years. Years. The game that Betsy and Alessandro lead began in September; they anticipate that it will continue for another year or two. “We have a long story to tell,” says Alessandro. So in selecting players for the game—more wanted to play than Betsy and Alessandro wanted to be in the group—Alessandro...
...pace of the game is slow. That is not to say dull—it certainly isn’t—but time moves differently while in session. If reality is the pace of a city, Dungeons & Dragons is the pace of somewhere rural and southern...
...reason the game moves at the somewhat halting pace that it does is that every move, every action, every piece of knowledge gained, is determined by rolling a die. Aside from the spontaneity that results when nine people sit together in a room, the game has the added dimension of chance. There are four-sided dice, six-sided dice, eight-sided dice, 10-sided dice, 12-sided dice, and 20-sided dice. All are rolled in different circumstances, and all are determinative...
Though the Game Masters determine plot, the game is not a pre-determined script. “Let’s be serious,” Alessandro says. “We’re students. We don’t have time at all to come up with a plan.” He said it offhandedly as he was about to start running a session...