Word: gamely
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...truth is, he and Betsy plan quite a bit. The banter and exact style of delivery may be unscripted, but the events, the encounters, the twists in plot—all of that is preplanned. The world of the Friday night game is the mythical Kingdom of Jynaria. Jynaria is peaceful, gourd shaped, and populated by dwarves to the north and humans to the south...
Jynaria was born in Betsy and Alessandro’s minds. They didn’t find Jynaria on a map, come across it in an old book, hear about it from a friend. It is purely theirs and purely mythical. The game begins at a tournament. The characters, sitting on the couches of Old Quincy, are assembled by a knight named Sir Henry to fight. The Queen of Jynaria is holding the tournament in order to find the kingdom’s strongest team. The team will be bestowed with the honor of exploring the Lands of Faerie. According...
...that takes place in Jynaria’s history, before the start of Betsy and Alessandro’s game—the explorers, including members of the royal family, died on the journey. So this time, the queen wants to find the strongest people in the land. The Game Masters direct the game, determine what obstacles the group will run into, decide which story arcs to put in play in a specific session and which to deemphasize...
According to Alessandro, two levels of planning go into the game—the macro and the micro; what will be done in a specific session, and how the events of that specific session fit into the overall movement of the game...
...first session of Betsy and Alessandro’s game—the two to emphasize that it is a game they share and direct together, in combination, with joint consultation and effort—the players met each other in character, entered the queen’s contest, and won the first round of the tournament...