Word: gamely
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...John T. Bestoso ’10, who is taking Applied Math 206, Engineering Science 154, Computer Science 141, and History of Science 100 this semester. John, a member of the Harvard-Radcliffe Science Fiction Association (HRSFA) isn’t playing in Betsy and Alessandro’s game, but has played the game before, including on campus. “A couple years back, everyone [who played] was a math major. I don’t know...
...major identifying feature of those who play Dungeons & Dragons, Alessandro says, is their “willingness to suspend disbelief.” To play best, one must be good as visualization, at making things that exist only in the mind become real. Because the game is so involved, so versatile, imagination is key. “You like to dig your fingers into a world and understand it,” Alessandro says of people who tend to play the game. But in terms of introverts and extroverts, players say there is no solid rule...
RULES OF THE GAME...
...counter these creative forces, to give direction to the wild imagination necessary for the game, Dungeons & Dragons has intensely detailed rules. Though parts of the game are conceptually simple—a person ascribes himself a character and acts as that character while going on a virtual adventure—the rules for how that adventure unfolds, what each character is allowed to do or say, and what each character knows about the plot is deeply complex. Indeed, the rules are so detailed that there are volumes of books explaining how to play...
...game is divided into two types of interactions—combat encounters and noncombat encounters. In noncombat encounters, characters talk, they politic, they determine where they should head for their next adventure...