Word: gamely
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John G. Marshall ’11, a Currier House resident and the oldest player in the game, chose to be a Deva Avenger, an immortal spirit created to serve the gods of good. To make his role more interesting—fighting for good is just too simple—John reflavored the Deva such that he is a human who has had an evil spirit ritually implanted in him. So though he is innately good, he is fighting an evil spirit that is now also part of himself. And because an Avenger is a holy fighter who smites...
...WAITING GAME...
...game is scheduled to start at 6 p.m. in the evening, but really it won’t start until 6:30 p.m. or so. Alessandro arrives a few minutes before. Ian and Carl, fairly die-hard D&D enthusiasts, come soon after Alessandro. Tanya shows up last...
Atop the center table, now stable and in place, Alessandro unfurls an off-white grid placemat-ish thing, slightly larger than a chessboard. The placemat-ish thing is a map; it is a battlefield; it is a tent; it is whatever the Game Masters choose to make it with their dry erase markers. Indeed, if the real people are actors, playing their elves and orcs with convincing intensity, the placemat-ish thing is the stage. Over the course of the game it will serve as proxy for the characters. In fight scenes, rather than swinging real clubs at each other...
...Carl need haircuts. Nathaniel wore a striped sweater the first week I watched the game; he wore the same sweater the second week. The humor of the group is hilarious to them but likely wouldn’t be so funny to others. (I didn’t laugh as hard as they...