Word: gamely
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Spring in Boston means one thing: baseball season. For non-natives, the Red Sox game ritual is a pre-graduation rite of passage. Don’t know how it works? Here’s a guide for Fenway Park first-timers who want to avoid looking like a pink hat (in baseball speak: a fair-weather poser Sox fan). First of all, anyone who goes to a game at Fenway should know some basic Sox history. Founded in 1901, the Boston Red Sox enjoyed several World Series Titles during their early years. After an 86-year dry period under...
...contrast to its opponent, George Mason finished its regular-season schedule on a high note with a 3-0 win over Tait Division rival NJIT last Saturday. The victory broke a two-game losing streak and brought the Patriots to 6-6 at home. Although the team is below .500 both in overall and conference play, Harvard is well-aware that its appearance on paper may be deceiving...
...spring break trip to California to spark its Ivy League success. “We weren’t quite there [at the beginning of the season],” sophomore Agnes Sibilski said. “We played some other matches, but we knew that the Ivy games were the most important, so we wanted to try and get everyone to peak at this time. It definitely happened, and everyone was really focused coming into the Ivy League.” One of the keys to the Crimson’s success was making sure that the team developed...
...terms of the alignment of our role and function with advancements in global capital markets.” Editorialists, pundits, and lawmakers alike have scrutinized this sentiment over the past year, debating the role that credit-rating agencies played in the subprime crisis. Instead of the blame game it used to be, this debate has recently become a more fruitful discussion between the public and private sectors—policymakers and rating agencies—about how to better design the process of rating securities and minimize conflicts of interest. “The status quo isn?...
...Many of us are so addicted to instant messaging or updating our Facebook albums that it can be hard to tear ourselves away from our precious technology long enough to spend time with real people. The enormous growth in membership in time-consuming online games such as World of Warcraft and Second Life is indicative of this problem—Second Life alone has 1.3 million users who log in per month. Many live in this virtual reality, paying real money for brand-name products or even marrying other characters within the game...