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Word: gameplayer (lookup in dictionary) (lookup stats)
Dates: during 1998-1998
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Usage:

Despite claims that video games are useful for venting stress of schoolwork, players were eager to talk about just how competitive the situation can become. They may stay non-physical, but, during gameplay, their emotions run high with tension and potential anger. One anonymous freshman, referring to his roommate, remembers that "the closest I've ever come to killing him was when he beat me at Red Alert." Similar sentiments are echoed by Wei Zhou '01, who emphasizes that "We want to beat the crap out of each other...

Author: By Susana E. Canseco, | Title: The Cult of the Video Game | 2/26/1998 | See Source »

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