Word: gamers
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...Being an avid gamer does not make you a freak. Playing video games is far more involving than just passively watching...
...free-more than 800,000 times at food-force.com The site includes lesson plans for teachers and background info on the fictional Food Force aid workers, like a mustachioed Brazilian who, his bio reveals, joined 15 years ago after reading about the WFP's work on its website. After a gamer pointed out that the Web barely existed in 1990, the Brazilian replied diplomatically, "The game is set in the year 2026; it was back in 2011 that I signed up." -By Wendy Cole
...seems incredible to you that, a year from now, there could an Xbox 360 in your living room--or a PlayStation3 or a Nintendo whatever-they're-calling-it--and that you could be using it to videoconference with your brand-new gamer buddies while grooving on a Mahler symphony, think of all those iPod owners who, five years ago, didn't know what an MP3 was. Jaded as we are, the future can still surprise us. It might just be both nerdier--and cooler--than anybody expected...
...fashioned way: with cold cash. When he placed third at a major tournament in Dallas, he went home, slapped a check on the table and said, "I won $4,000 playing a video game!" Since then, Wendel has been world champion of the Cyberathlete Professional League (CPL)--the gamer's equivalent of the NBA--three times. Over the next three months, he'll play in tournaments in Brazil, Britain, Sweden, Germany, France and Finland, and all over the U.S. and Asia. Outfits like the CPL are bent on becoming big-time spectator-sports leagues like...
Imagine, if you will, the average games player. What do you see? A twitchy teenager mashing buttons on his controller, lost and alone in a violent onscreen world? Or a sad-sack Peter Pan type, the geek who never grew up? Sorry, you lose. The average American gamer is starting to look, well, pretty much like the average American. For the first time, according to a poll commissioned by AOL Games and obtained exclusively by TIME, roughly half of Americans ages 12 to 55 are tapping away at some kind of electronic game--whether on a console...