Word: graphics
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Dates: during 2000-2009
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Zack Snyder’s adaptation of Frank Miller’s graphic novel “300” had thousands, including myself, chomping at the bit for the film’s release. As a fan of Miller’s “Sin City,” I entered the theater with lofty expectations for high-caliber action and visceral visuals. It is my sad duty to report that what could have been an achievement of epic proportions winds up as a Greek tragedy. Loosely based on the historical battle of Thermopylae, “300?...
...begin the kind of joke that movie nerds like to make up in their spare time. Yet somehow, such a meeting happened not once, but many times over several months.Though lighthearted at times, the result of those meetings—a film adaptation of Frank Miller’s graphic novel “300”—can hardly be considered a joke. Amidst scenes of elephants stomping through crowds and bare-chested men throwing each other off cliffs, the movie, a reimagination of the fifth-century B.C. Battle of Thermopylae, also attempts to address issues...
...technique loosely known as "digital back lot." George Lucas was a pioneer, as was Kerry Conran, the lonely genius responsible for the much praised, little-seen Sky Captain and the World of Tomorrow. In Robert Rodriguez's cult hit Sin City (also based on a Miller graphic novel), practically nothing is real but the people. It's not so much cinema as synema. And it's creeping into more mainstream movies: in Blood Diamond, a tear was digitally added to Jennifer Connelly's flawless cheek, after the fact, to put the exclamation point on a crucial scene...
...Snyder's defense, 300 isn't really a movie about a battle at all. It's a movie about a graphic novel about a movie about a battle. "It's not trying to be reality," Snyder says. "The blood is treated like paint, like paint on a canvas. It's not Saving Private Ryan. It's something else." Maybe that's the only way to make a war movie right now, or at least, the only way to make a war movie that's not an antiwar movie. 300 turns the ugliest human spectacle imaginable into something beautiful...
...fall 2004-05 collection, Prada spent three months working with textile mills developing first a very fine thread and then a computer-graphic print that was inspired by images of 18th century ruins. Using pixelated computer screen grabs, she reprinted copies of the original images onto faille and brocade, giving them a moir effect. The final print had a high-tech feeling, but the fabric was traditional...