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...Angeles' hottest museum exhibit features 30 human cadavers, all preserved using a special invisible polymer. "Body Worlds," which toured cities in Europe and Asia before opening in L.A. last summer, places the see-through bodies in various poses--playing basketball, practicing yoga, riding a bicycle--to show in graphic detail how the human body works. Also on display: 175 human body parts, from a liver damaged by cirrhosis to lungs diseased from smoking...

Author: /time Magazine | Title: Dr. Frankenstein, Come On In | 1/10/2005 | See Source »

...whom comics' most prestigious award is named, Eisner helped launch a company in 1937 that created Dollman and Sheena, Queen of the Jungle. Later he created the Spirit, a witty antihero with no superpowers who roamed back alleys in search of bad guys, and wrote one of the first graphic novels, about a Bronx, N.Y., slumlord, A Contract with God. "My interest is not the superhero," he said, "but the little man who struggles to survive in the city...

Author: /time Magazine | Title: Milestones Jan. 17, 2005 | 1/9/2005 | See Source »

Where other cartoonists visualize the merely incredible, David B. visualizes the invisible. Two new works, "Babel" (32 pages; $10), a comic book released by Drawn and Quarterly, and "Epileptic," his extraordinary graphic novel just arriving from Pantheon Books, find visual metaphors for such elusive concepts as dreams, the forces of history, and illness. Both the comic and the novel find these metaphors through a powerful, moving account of his brother Jean-Christophe's debilitating epilepsy...

Author: /time Magazine | Title: Metaphorically Speaking | 1/7/2005 | See Source »

...work. But with my brother, he's so ill that honestly I can't tell that it's changed anything," David B. says. But even if the power of art cannot transcend illness, "Epileptic" has the potential to change the way American audiences feel about French comics and graphic literature in general. It should not be missed by anyone with an interest in seeing the invisible forces that affect all our lives...

Author: /time Magazine | Title: Metaphorically Speaking | 1/7/2005 | See Source »

...says Blagojevich, is an industry that "targets its products at kids. Just as a child buying cigarettes is inappropriate, just as a child buying alcohol is inappropriate, just as a child buying pornography is inappropriate, the same kind of thinking, in my judgment, applies to violent video games and graphic sexual video games." If passed and upheld in court, the laws would be the first statewide measures to impose fines and jail time for selling M-rated games to minors...

Author: /time Magazine | Title: Video Vigilantes | 1/3/2005 | See Source »

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