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Word: habitability (lookup in dictionary) (lookup stats)
Dates: during 1990-1999
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Usage:

Once a staple of well-accessorized Harvard gentlemen, pipes are returning as a popular alternative to unhealthy cigarettes and stinky stogies for some retro students. A private habit for some, conspicuous consumption for others, pipe-smoking is uniting tobacco lovers Square-wide...

Author: By B.c. Wilkinson, | Title: Fifteen Minutes: Pipes For The People | 12/2/1999 | See Source »

...couple years ago, a friend told Jason St. John '00 that "it would be cool if you had one of those Sherlock Holmes pipes." St. John now smokes them a couple times a month, always with friends. He's never encountered a negative reaction to his habit, and, he says, "I've even been complimented and thanked while smoking on Weeks Bridge...

Author: By B.c. Wilkinson, | Title: Fifteen Minutes: Pipes For The People | 12/2/1999 | See Source »

...Despite the logistical disadvantages, pipes are a relatively inexpensive habit. An adequate starter pipe will run about $35, but a true connoisseur sucks only from collectible pipes (starting at $200). Leavitt and Pearce's house tobacco, Black and Gold, costs $2 per ounce. So this exam period, consider a pipe instead of the celebratory cigar...

Author: By B.c. Wilkinson, | Title: Fifteen Minutes: Pipes For The People | 12/2/1999 | See Source »

...buddy. "There's no guarantee you're going to make more money." His friend wavers, and Shemmer hones in. Shemmer instinctively organizes his pitch into bullets and subpoints, neatly lining up Broadview's advantages and the competitor's downsides like he might at a client presentation. It's a habit of the analyst mind. Later, when a new co-worker asks how to do a particular task, Shemmer responds, "Walk me through it. Why would you do that...

Author: By Adam A. Sofen, | Title: Fifteen Minutes: The Boys In the Bank | 12/2/1999 | See Source »

...been a bad year for video-game addicts who resolved to kick the habit. All of a sudden, their drug of choice became more engrossing than ever. Not only was 1999 the watershed year in which sales of games overtook box-office receipts for the first time, but the quality of those games improved exponentially, leading some to believe that the game industry is entering a Golden Age roughly equivalent to Hollywood's in the 1940s...

Author: /time Magazine | Title: 1999 Technology Buyer's Guide: Games Enter the Mainstream | 11/29/1999 | See Source »

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