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Yesterday Harvard’s biggest fans of the video game, in which users try to defend the earth from aliens, joined enthusiasts across the nation in celebrating the release of “Halo 2,” the successor to “Halo: Combat Evolved...

Author: By Heloisa L. Nogueira, CONTRIBUTING WRITER | Title: ‘Halo 2’ Consumes Harvard | 11/10/2004 | See Source »

...Team Aardvark” members sport T-shirts and have their own website and a “Team Aardvark” group on thefacebook.com. Finch, whom Norberg described as the more intense half of Team Aardvark, was one of 1.5 million fans who pre-ordered “Halo 2,” contributing to the $75 million in pre-ordered sales for Microsoft’s Bungie Studios...

Author: By Heloisa L. Nogueira, CONTRIBUTING WRITER | Title: ‘Halo 2’ Consumes Harvard | 11/10/2004 | See Source »

...game is called Halo, and it wasn't actually Level 17; it was Level 5. I had been slugging it out for what seemed like--and probably was--hours with a bunch of aliens in an icy canyon. Just as all hope was fading, I seized an alien aircraft and made my escape. I sailed up into the darkening sky with light snow sifting down around me. Moody music, like something from Carmina Burana, swelled in the background. The sounds of battle faded beneath me in the dusk. It was like the end of Platoon, and I was Charlie Sheen...

Author: /time Magazine | Title: The Art of the Virtual | 11/8/2004 | See Source »

...already confessed my unmanly affection for Halo, which may be the single most perfect video game ever made. Halo 2 (for Xbox) hits stores Nov. 9, and it offers more of the same adrenalized, flawlessly orchestrated, hyper-realistic combat (the new game lets you rock two weapons simultaneously, John Woo--style, which is not actually that useful but hella fun), but its real genius lies in its architecture. It's staged like Wagnerian opera: you fight through vast, Olympian structures, combating mind-hurtingly titanic forces, and the effect is precisely that mixture of awe and terror and wonder that...

Author: /time Magazine | Title: The Art of the Virtual | 11/8/2004 | See Source »

...games art? Nobody knows yet, but the cool thing is, we're the ones who get to decide. Should games be like Hollywood? Or like interactive novels? Or maybe the NBA is the model? China already sponsors a national video-gaming team, and ESPN is covering the launch of Halo 2. So grab a joystick, sink back into the couch, and get in on Level 1. I promise, nobody has to know. Just keep some tissues handy...

Author: /time Magazine | Title: The Art of the Virtual | 11/8/2004 | See Source »

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